Sector 7 is gone. They came at first light and there was nothing left to hold.

They call themselves the Chorus — one mind spread across a million bodies, singing to itself across the dark. Fleet command has a blunter name for them: the Swarm.

Your fighter made it out, and the warp gate is still here. But the drive needs ten minutes to charge, and the Chorus already knows where you are.

How it plays

Your guns fire on their own. What you control is where you fly, and what you become.

Every level gives you a choice: heavier cannons, orbital drones that shred anything drifting too close, a plasma field that slows the swarm to a crawl, or an EMP that blasts a hole straight through it. Banish the upgrades you don't want and the ones you do come around faster.

Ten minutes is the goal. The gate opens then — but the corridor stays open behind you, and the evacuation convoy is still inbound. Every second you hold is another ship that gets through.

Controls

Desktop

  • WASD or arrow keys — fly
  • SPACE — boost, you pass straight through the swarm untouchable
  • ESC — pause
  • 1 / 2 / 3 — pick an upgrade  ·  R — reroll the offer
  • M — sound on/off  ·  G — glow on/off

Mobile

  • Left thumb, anywhere on the left half — steer. The stick appears where you touch.
  • Right thumb — boost
  • Tap a card — pick an upgrade

Features

  • Three difficulties, plus an endless mode after the ten-minute jump
  • Four weapons and ten passive upgrades that stack into real builds
  • Banish and reroll, so you steer what the game offers you
  • Nine enemy types, each with its own silhouette so you can read the swarm at a glance
  • Up to 520 enemies on screen at a steady 60 fps
  • Adaptive music that thickens as the swarm closes in
  • Everything generated in code — the sound, the music, the art. No asset files.
  • One HTML file, 105 kB. No downloads, no dependencies, instant load.
  • Desktop, phone and tablet

Notes

This is my first game. It was built together with Claude over many rounds of playtesting — the difficulty curve, the balance and the sound all changed repeatedly because playing it kept revealing what didn't work.

Feedback is very welcome.

Published 14 days ago
StatusReleased
PlatformsHTML5
AuthorZwwarac
GenreAction, Shooter, Survival
TagsArcade, Singleplayer, Space, upgrades
AI DisclosureAI Assisted, Code, Graphics, Sounds

Leave a comment

Log in with itch.io to leave a comment.